Syndicates are Warframe’s faction-based reputation system, players can pledge their allegiance with them, earning experience and rewards for playing missions. The more time a player dedicates to a faction, the better rewards they can begin to earn. The reputation for each Syndicate is divided up into tiers, each requiring a Sacrifice to proceed to the next level. As each tier increases, so does the value of the Sacrifice.
Some of those factions are in direct competition or opposition with some others. Working for one Syndicate will increase your Standing with its allies, but will lower your reputation with their competition. Most Syndicates offer 5 levels of positive reputation and 2 levels of negative reputation.
Players can earn rewards by gaining Reputation, but they can also become disliked by a faction and will have to pay their debt before being able to start gaining bonuses.
Information about the state of Syndicates can be accessed from the terminal located on the left side of the Orbiter’s cockpit or by visiting Syndicates in Relays.
Information about the Syndicates is also available in Warframe Companion App on iOS and Android
The competing Syndicates
Steel Meridian Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerilla war against a vast enemy. They are sworn protectors of what little remains of the colonies. |
Allied: Red Veil (+50%) Opposed: New Loka (-50%) Enemy: The Perrin Sequence (-100%) |
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Arbiters of Hexis The dogmatic Arbiters seek truth through discipline and practice. They reject the "Tenno as Warrior" mythology - a lie constructed to limit their potential. |
Allied: Cephalon Suda (+50%) Opposed: The Perrin Sequence (-50%) Enemy: Red Veil (-100%) |
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Cephalon Suda A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate. |
Allied: Arbiters of Hexis (+50%) Opposed: The Perrin Sequence (-50%) Enemy: Red Veil (-100%) |
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Perrin Sequence A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study. |
Allied: New Loka (+50%) Opposed: Arbiters of Hexis (-50%) Enemy: Steel Meridian (-100%) |
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Red Veil The Red Veil sees corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious. |
Allied: Steel Meridian (+50%) Opposed: Cephalon Suda (-50%) Enemy: Arbiters of Hexis (-100%) |
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New Loka Only through the restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption. |
Allied: The Perrin Sequence (50%) Opposed: Steel Meridian (-50%) Enemy: Cephalon Suda (-100%) |
Allies and Enemies
Each Syndicate offers a different selection of rewards and items to be earned by the player, however gaining favor with one Syndicate will decay their Standing with opposing Syndicates.
Players should make sure to check each Syndicate’s description, rewards and allegiances carefully before choosing.
The player can ally with any Syndicate at any time and work for them regardless of their reputation. If the player has fallen out of favor with any Syndicate, they will need to work their way up back to positive Ranks.
At any time the player is disliked by a Syndicate, a Death Squad can appear during missions, which will attempt to kill the player.
The first sacrifice
When choosing a Syndicate for the first time, the player will be asked to make a sacrifice, or pledge to the Syndicate, offering a small token of friendship in return for a badge of their order - a Sigil. This will place the player at neutral Rank 0 with the chosen Syndicate.
Players can change their Pledge at any time to convert a portion of Affinity gained during a mission to Syndicate Standing, allowing progression until the Daily Cap has been reached.
Beyond rank zero
Once the player has gained enough Standing, they will be able to rank up once the Sacrifice has been offered. The sacrifice is required only the first time a rank is reached.
Rank 1 in Syndicate unlocks daily Syndicate Missions. These are new faction-specific missions that can be selected from the World State Window.
Throughout those missions are hidden Medallions, each mission can spawn up to eight of them. Once picked up, Medallions can be redeemed for Standing at the Syndicate’s room in a Relay.
Neutral Syndicates
These Syndicates do not directly affect one another, the only way to lose Standing with those Syndicates is to use it to purchase favors.
The player can gain reputation in some of those Syndicates by performing specific tasks, like Bounties (Ostron, Solaris United, Entrati), Synthesis (Cephalon Simaris), or by exchanging certain items for Standing similarly to Medallions.
Ostron A tight-knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. |
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The Quills Secretive and respected, the Quills are the Unum's closest adherents. Strange and reserved, their bond to her and each other makes for a strange relationship with causality. "We are each one viewpoint within the myriad that comprises the Unum. We watch, we anticipate, we intercede." |
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Solaris United Indentured workers to the Corpus; the indispensable backbone of the Corpus business model on Venus. Manning factories, rail tractors, and mines they work to pay off the artificial bodies (rigs) they bought to work. |
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Vox Solaris Solaris United's core personnel operating under the name of that group's enigmatic and anonymous figurehead. SU is the public face of the struggle. Vox Solaris is something else entirely; something known only to Eudico... and the Quills. |
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Ventkids Hangin' with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out on the Vallis. At night the ventways bang to the sound of skeg - to the chagrin of the locals. |
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Entrati Heirs to the legacy of Albrecht Entrati, his powerful Orokin family encountered disaster, isolation, and bitter division on Deimos. The arrival of the Tenno, beneficiaries of their Void research, may bring fresh hope - and a deeper understanding of the world that trapped their family. |
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Necraloid While the Entrati family's cohort of lethal Necramechs succumbed to the corrupting influence of Deimos, Loid's shielding kept him sane, as well as preserving what was left of his 'passenger', the Cephalon Otak. Together they maintain a proud tradition of loyal service. |
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The Holdfasts Granted a second existence through the mysterious power of the Void, the four Holdfasts struggle to keep their sanity and their vessel intact. The return of the Tenno may turn the tide. |
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Cephalon Simaris Through synthesis, we can rebuild and preserve. Create memory-immortals within this data oasis. Will you become enlightened Tenno? Will you hunt for me? |
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Conclave A warrior only grows if they face the ultimate enemy. Themselves. |